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Auto chess best builds 2020
Auto chess best builds 2020









auto chess best builds 2020

None of these synergies deal much damage, but if you can bring them together in the late game, you’ll have a team that’s almost impossible to kill while putting out plenty of area-of-effect disruption.

auto chess best builds 2020

Consider adding Cyclops to round out the Stronghold synergy, or look to other Haven units to build around Justicar. With a few upgrades, this early-game comp should give you enough damage to last for the rest of the game, which gives you space to build towards tanks and supports to form your beefy front line. If you can find Justicar early on, you’ll also grant Harpy higher damage thanks to a critical strike chance boost via the Assassin synergy. Placing her towards the back of your army means that Orc will likely die first, granting her a powerful boost. Gnoll and Orc can both be purchased from round one, which grants the Warrior synergy straight away.įrom round two you can add Harpy to the pack and unlock Stronghold.

auto chess best builds 2020

With that in mind, aiming for a high-damage composition can be useful for overwhelming your opponents in the first few rounds. Winning the first few rounds is crucial to success in Chess Royale: not only do you earn more money as more players drop out, you maintain a greater safety net ahead of the late-game. Here are the most powerful compositions I’ve found so far. Once you know what the different synergies do, it’s time to start building your armies towards them. (Image credit: Ubisoft) Might & Magic: Chess Royale comps It’s not particularly powerful early on, but if you get all four units, it’s much more powerful, and can stack effectively with Stronghold. This is slightly more reliable than Spirit, as its units benefit quicker from the buff.Īssassin: 2/4 Assassin units increases the critical hit chance of all Assassins by 5/20 percent. Mage: Similar to Spirit, 2/4 Mages reduces enemy Magic Resistance by 10/30 percent, making it a useful addition to Sylvan and Necropolis teams.

auto chess best builds 2020

This is a decent early-game synergy, but you’ll need to look elsewhere for extra damage. Guardian: If you need a tank-heavy front line, having 2/4 Guardian units increases armour of all ally Guardians by 4/10. This is a tricky synergy to establish, as it requires the expensive Fire Giant to get the most from its somewhat weaker other units, so you’ll want to have a backup while you’re building towards it. Warrior: 2/4 Warrior units grant 10/40 percent damage to all Warriors on the board. Spirit: If you have 2/4 Spirit units, all enemies will have their armor reduced by 3/6, making this a potent synergy for physical teams like Warrior and Stronghold. You can only have one in each team, however, as any more will automatically deactivate the effect. If you get a good unit, this can be great, but it’s equally likely to select a weaker alternative.ĭragon: Dragons grant 50 mana to allies around them at the start of each round, making them an excellent fit in any team, as they offer a synergy to all other units. This is a particularly potent synergy thanks to the resilience of many of the Sylvan units, but you’ll need to find all four to activate the effect.ĭungeon: Dungeon duplicates a random all unit (at a maximum of two stars) when the battle starts. Sylvans: If you have four Sylvans on the board, each unit gains a 15 percent chance to deal a large amount of damage to nearby foes.











Auto chess best builds 2020